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Highguard:MP:Skydrift

Far west of Headwall, beyond the vast, uncharted lands of Highguard where the maps go blank and expeditions go missing lies the fabled lost city of Skydrift recently awakened. Wardens can navigate through hollowed out caverns once home to great winged-beasts, spar off against one another in an ancient ring of stone, and ride across colossal chain bridges and through remarkable Sky Jumpers to reach Skydrifts highest point - a palace above the clouds.
https://www.youtube.com/watch?v=LEwS449r39U
This map was the last thing I worked on at Highguard and holds a special place for me. I am super happy with the results. along with other artists the map was blocked out and then taken to finish. I was in charge of all the landscape, foliage, supporting exterior props and buildings like the vesper chain bridges, and the ancient gates big and small, as well as the mountain bridge paths. Also created a new beach material set with barnacles and kelp to really sell that side of the map had been sunken into the ocean.
Highguard is a PvP raid shooter where players will ride, fight, and raid as Wardens, arcane gunslingers sent to fight for control of a mythical continent. Play FREE now on Steam, Xbox Series X|S, and PlayStation 5
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Art Director / Lighting: 
Robert Taube 
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Environment Lead: 
https://www.artstation.com/jzartist 
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Environment Art: 
https://www.artstation.com/jobyekhttps://www.artstation.com/paultranhttps://www.artstation.com/jakevirginiahttps://www.artstation.com/artkristenhttps://www.artstation.com/shong1123https://www.artstation.com/dbentley3d 
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Concept Artists: 
https://www.artstation.com/gabe-11 (Lead) 
https://www.artstation.com/nicholasschumakerhttps://www.artstation.com/gabberwocky 
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Level Designers: 
Rodney Reece
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FX Artist: 
https://www.artstation.com/mreberg (Director) 
https://www.artstation.com/ryanbartonvfx 
Christopher Shepherd