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Jacob Virginia
Jacob Virginia
Wildlight Entertainment
Albertville , United States

Summary

Principal Environment artist at Wildlight Studios

Skills

Rendering3D Modeling3D VisualizationDigital SculptingEnvironment ModelingHard Surface ModelingLightingProp ModelingTexturingPhotographySculptingArchitectural VisualizationRetopologyDrawingProp DesignArchitectural DesignPhoto-manipulationWorld BuildingStorytellingTeachingTeam ManagementColor ManagementPhotogrammetryPBR TexturingPhysically Based RenderingTexture BakingOrganic Workflow

Software proficiency

3ds Max
3ds Max
Blender
Blender
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite
CrazyBump
CrazyBump
Substance B2M
Substance B2M
Adobe Lightroom
Adobe Lightroom

Productions

    • Video Game
      Highguard
    • Year
      2026
    • Role
      Principle Environment Artist
    • Company
      Wildlight Entertainment
    • Video Game
      Back 4 Blood
    • Year
      2021
    • Role
      Principal Environment Artist
    • Company
      Turtle Rock Studios
    • Video Game
      Apex legends
    • Year
      2019
    • Role
      Lead/Principal Environment Artist
    • Company
      Respawn Entertainment
    • Video Game
      Titanfall 2
    • Year
      2016
    • Role
      Senior Environment Artist
    • Company
      Respawn Entertainment
    • Video Game
      Titanfall
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Respawn Entertainment
    • Video Game
      Free Realms
    • Year
      2010
    • Role
      3D Artist/Intern
    • Company
      Sony Online Entertainment

Experience

  • Principal Environment Artist at Wildlight Entertainment
    Albertville, US
    January 2024 - Present

    HighGuard-Principal Environment Artist

    Worked on landscape, Buildings, and POI’s throughout the game. Creating polished final art using PBR and other techniques to achieve a cohesive art style.

    Modeled, and created props and materials fitting to the art style of highguard

    Helped improve workflows through documentation and inter-departmental discussions

    Participated in regular playtests and feedback sessions.

    Focused on high quality pieces whether it was high detail materials in Substance Designer or sculpting detail in zbrush for a top quality finish on assets.

    Framing and composition of the maps and roads for design and gameplay purposes

  • Principal Environment Artist at Turtle Rock Studios
    Temecula
    March 2022 - January 2024

    Back 4 Blood Unannounced Project - Senior Environment Artist

    Learning and Help develop new pipeline for project

    Working with art, design, and Material Team to create high quality assets

    Created multiple proof of concept areas and props for new project while implementing new pipeline and procedures

    Helped create Blue Sky blockouts and areas for the project

    Back 4 Blood DLC (Expansion 1,2,3) - Senior Environment Artist

    Modeled, and created props and materials fitting to the art style of Back 4 bloods and any one of things needed for my section of the DLC maps.

    Worked with Design and Material team to create compelling gameplay areas

    Participated in regular playtests and feedback sessions.

    Composition and quality was at the forefront for my areas creating a compelling and immersive story for the player to play through

  • Lead Environment Artist at Respawn Entertainment
    CHATSWORTH
    February 2022 - March 2022

    Unannounced Single-player Title -Lead Environment Artist - November 2021-Present

    Pre-production, Exploring tech upgrades to push the look of the game

  • Principal Environment Artist at Respawn Entertainment
    Chatsworth
    June 2019 - February 2022

    Apex Legends - Principal Environment Artist

    Worked on maps, map teases, arenas, town takeover since the launch of the game.

    Led small teams in charge of map updates for the map Worlds Edge

    Led small team in charge of the creation of arenas maps Overflow, Party Crashers, and Phase Runner

    Owned large map style creation including blockouts, materials, models, and terrain

    Owned large zones in all four maps Olympus, World's Edge, Kings Canyon, Storm Point

    In charge of managing performance/memory for Olympus, and World’s Edge maps

    Mentoring team members on workflows for performance and art tasks

    Helped create pipeline/documentation for Substance Designer and material creation

    Provided feedback for the overall health and playability of the game on a regular basis

  • Senior Environment Artist at Respawn Entertainment
    Chatsworth
    July 2016 - June 2019

    Titanfall 2 - Senior Environment Artist

    Worked on maps, map teases, arenas, town takeover since the launch of the game.

    Owned large map style creation including blockouts, materials, models, and terrain

    In charge of maintaining performance/memory for multiplayer and single player maps

    Mentoring team members on workflows for performance and art tasks

    Helped create pipeline/documentation for Substance Painter and Quixel Suite

    Provided feedback for the overall health and playability of the game on a regular basis

  • Environment Artist at Respawn Entertainment
    Chatsworth
    October 2012 - July 2016

    Titanfall 1 - Associate Environment Artist

    Worked on maps, map teases, arenas, town takeover since the launch of the game.

    Owned large map style creation including blockouts, materials, models, and terrain

    In charge of maintaining performance/memory for multiplayer and single player maps

    Mentoring team members on workflows for performance and art tasks

    Helped create pipeline/documentation for Substance Painter and Quixel Suite

    Provided feedback for the overall health and playability of the game on a regular basis

  • Character/Prop Artist at Juggernaut Games
    San Diego
    May 2012 - October 2012

    Minibots - 3D Artist

    Concepted ideas for character wearables, and avatar items

    Created environment props and tileable textures

    Created models and materials for stylized assets

    Finalized using the Playstation Home Engine

  • Artist/Intern at Sony Online Entertainment
    San Diego
    January 2012 - April 2012

    Free Realms - Environment Art Intern

    Concepted ideas for characters, and In-game furniture

    Modeled, and created hand-painted textures using a specific art style

    Imported and set up all the level actors in Free Realms actor tool

  • Freelance 3D VFX Artist at The Agency San Diego
    San Diego, United States of America
    October 2011 - January 2012

    Making product renders for major company advertisements.