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Titanfall 2 - Beacon

This is a single player map that I worked on for Titanfall 2. I worked on The underground section of Beacon where you go to find the arc tool in the single player campaign. I worked on the style and propagated it throughout the level.

This is the beginning wall run in  the beacon map I worked on. I created a hallway with electric panels you had to avoid.

This is the beginning wall run in the beacon map I worked on. I created a hallway with electric panels you had to avoid.

This is the beginning wallrun in  the beacon map I worked on. I created a hallway with electric panels you had to avoid. Special thanks to Josh Dunnam for the electric panels.

This is the beginning wallrun in the beacon map I worked on. I created a hallway with electric panels you had to avoid. Special thanks to Josh Dunnam for the electric panels.

This is a combat room in beacon that I created, where you had to get across this pit while fighting enemies.

This is a combat room in beacon that I created, where you had to get across this pit while fighting enemies.

This is a combat room in beacon that I created, There is a skylight up top to let the player know they are underground.

This is a combat room in beacon that I created, There is a skylight up top to let the player know they are underground.

This is one of the fan rooms in beacon that I created, There is a skylight up top to let the player know they are underground.

This is one of the fan rooms in beacon that I created, There is a skylight up top to let the player know they are underground.

This is a control room that I created in Beacon.

This is a control room that I created in Beacon.

This is a control room that I created in Beacon.

This is a control room that I created in Beacon.

This is a control room that I created in Beacon.

This is a control room that I created in Beacon.

This is one of the fan rooms in beacon that I created. I made the style and all the props in this puzzle room.

This is one of the fan rooms in beacon that I created. I made the style and all the props in this puzzle room.

This is a door made for the beacon section of single player.

This is a door made for the beacon section of single player.

This is a door made for the beacon section of single player.

This is a door made for the beacon section of single player.

This is a door made for the beacon section of single player.

This is a door made for the beacon section of single player.

This is a giant cable cluster used in beacon single player. This was used by BT to turn on the relay station in the level.

This is a giant cable cluster used in beacon single player. This was used by BT to turn on the relay station in the level.

This is a giant cable cluster used in beacon single player. This was used by BT to turn on the relay station in the level.

This is a giant cable cluster used in beacon single player. This was used by BT to turn on the relay station in the level.

This is a giant cable cluster used in beacon single player. This was used by BT to turn on the relay station in the level.

This is a giant cable cluster used in beacon single player. This was used by BT to turn on the relay station in the level.

Here are the tiling textures for the cable cluster.

Here are the tiling textures for the cable cluster.