I was in charge of all the landscape, foliage, supporting exterior props, buildings and the gigantic radar tower. With support from Derek Bentley for the modular bunkers. This was a POI with a shieldbreaker so it was a high foot traffic area. Really tried to pay attention to detail and setting up lanes for gameplay.
Highguard is a PvP raid shooter where players will ride, fight, and raid as Wardens, arcane gunslingers sent to fight for control of a mythical continent. Play FREE now on Steam, Xbox Series X|S, and PlayStation 5
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Art Director / Lighting:
Robert Taube
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Environment Lead:
https://www.artstation.com/jzartist
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Environment Art:
https://www.artstation.com/jobyek
https://www.artstation.com/paultran
https://www.artstation.com/jakevirginia
https://www.artstation.com/artkristen
https://www.artstation.com/shong1123
https://www.artstation.com/dbentley3d
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Concept Artists:
https://www.artstation.com/gabe-11 (Lead)
https://www.artstation.com/nicholasschumaker
https://www.artstation.com/gabberwocky
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Level Designers:
Rodney Reece
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FX Artist:
https://www.artstation.com/mreberg (Director)
https://www.artstation.com/ryanbartonvfx
Christopher Shepherd