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Highguard:Radar:Dustline

I was in charge of all the landscape, foliage, supporting exterior props, buildings and the gigantic radar tower. With support from Derek Bentley for the modular bunkers. This was a POI with a shieldbreaker so it was a high foot traffic area. Really tried to pay attention to detail and setting up lanes for gameplay.
Highguard is a PvP raid shooter where players will ride, fight, and raid as Wardens, arcane gunslingers sent to fight for control of a mythical continent. Play FREE now on Steam, Xbox Series X|S, and PlayStation 5
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Art Director / Lighting: 
Robert Taube 
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Environment Lead: 
https://www.artstation.com/jzartist 
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Environment Art: 
https://www.artstation.com/jobyekhttps://www.artstation.com/paultranhttps://www.artstation.com/jakevirginiahttps://www.artstation.com/artkristenhttps://www.artstation.com/shong1123https://www.artstation.com/dbentley3d 
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Concept Artists: 
https://www.artstation.com/gabe-11 (Lead) 
https://www.artstation.com/nicholasschumakerhttps://www.artstation.com/gabberwocky 
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Level Designers: 
Rodney Reece
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FX Artist: 
https://www.artstation.com/mreberg (Director) 
https://www.artstation.com/ryanbartonvfx 
Christopher Shepherd